Search results for "elastic materials"

showing 6 items of 6 documents

Fractional order hereditariness of knee human ligament and tendon

2017

Anterior Cruciate Ligament (ACL) is one of the four major ligaments in the knee, playing a critical role in stabilizing the joint. ACL is highly susceptible to injury, overall during sport activities, often precipitating catastrophic long-term joint outcomes. The ideal replacement graft for a torn ACL would restore native anatomy and function to the knee. Most commonly used autograft and allograft, including patellar tendon (P) and hamstring tendon (H) graft, or bioengineered synthetic grafts, may substantially alter the biomechanics of the knee, permitting a return to only moderate physical activities [1]. Main issues are the sub-optimal graft properties [2] and a still incomplete biomecha…

Anterior Cruciate Ligaments Viscoelastic Materials Grafts Mittag-Leffler
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Position based constraint enforcement in game physics

2016

La simulación de sistemas mecánicos para videojuegos y otras aplicaciones interactivas impone restricciones importantes en cuanto a estabilidad, flexibilidad en las escenas y complejidad computacional. En los últimos años han aparecido varias estrategias para la resolución de sistemas mecánicos con restricciones. Algunas de las más populares en el desarrollo de videojuegos usan solamente la posición de las partículas y un algoritmo de proyección sobre la variedad definida por las restricciones, evitando la manipulación de la primera derivada del sistema (las velocidades). De esta forma se consigue una gran estabilidad numérica. El principal defecto de estos métodos es su dependencia en pará…

FEMUNESCO::MATEMÁTICAS::Ciencia de los ordenadores::Simulacióndeformablefittingfinite element methodsimulaciónelementos finitosajustesimulationPBDelastic materialsposition based dynamics
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Dynamic analysis of damaged magnetoelectroelastic laminated structures

2010

In the present paper a boundary element analysis of the dynamic response of damaged magnetoelectroelastic laminate structures is presented. The problem is formulated employing generalized displacements. The mass matrix is computed by the Dual Reciprocity Method. Due to the non-homogeneous nature of the laminate the multidomain boundary element technique is employed which also straightforwardly allows the modeling of interface cracks and delaminations. The multidomain boundary element technique is implemented with imperfect interlaminar interfaces and unilateral interface conditions to prevent the physical inconsistence of the overlapping between interface nodes belonging to two different pl…

Magnetoelectroelastic materials Dynamic response Fracture mechanicsSettore ING-IND/04 - Costruzioni E Strutture Aerospaziali
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Ultrasonic characterisation of poroux materials

2017

International audience; Acoustic models of the acoustics of porous and perforated media involve a set of physical parameters. Some of the parameters, the tortusity, the viscous and thermal characteristic lengths are defined for a perfect incompressible and inviscid fluid saturating the porous medium. It is shown that ultrasonic propagation in air-saturated materials can be used to determine these parameters. A basic method involving air-coupled ultrasonic transducers is presented. Variants of this method and a practical implementation of one of these is proposed.

Physics::Fluid Dynamicsnoisedenormsnoise reduction[SPI]Engineering Sciences [physics]metamaterials[SPI] Engineering Sciences [physics]metaporous materialsca15125poroelastic materialscost actionporous materialsvibroacoustics
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Analytical and numerical comparison of position based methods versus physics based formulation of mechanical systems

2017

La simulación de sistemas mecanicos para videojuegos y otras aplicaciones interactivas impone restricciones importantes como estabilidad, flexibilidad en las escenas, y complejidad computacional. En los últimos años han aparecido múltiples estrategias de resolución para sistemas mecánicos con restricciones. Algunos de los más populares en el ámbito de videojuegos únicamente usan las posiciones de las partículas y un algoritmo de proyección sobre la variedad definida por las restricciones, evitando la manipulación de la primera derivada del sistema (las velocidades), obteniendo así gran estabilidad numérica. El principal problema de estos métodos es la dependencia en parámetros no físicos, d…

Position Based DynamicsFEMUNESCO::MATEMÁTICAS::Ciencia de los ordenadores::SimulaciónSimulation of Mechanical SystemsFinite Element MethodElastic MaterialsPBD
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Mechanical characterisation and 3D fractional viscoelastic modelling of railway sub-ballast rubberised asphalt

Railway sub-ballast rubberised asphaltTemperature effect on viscoelastic materials3D factional viscoelasticity3D factional viscoelasticity; Railway sub-ballast rubberised asphalt; Temperature effect on viscoelastic materials
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